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» The RAD Video Tools

Автор: Fenix210
Дата сообщения: 15.07.2008 02:03
The RAD Video Tools for Win 9x/Me, NT, 2000, XP, and Vista

Этот софт проигрывает и конвертирует формат bik\smk в AVI а также это кодек, необходимый для просмотра роликов в формате bik\smk. Этот формат пользуеться большой популярностью у разработчиков игр (Prince Of Persia, Getting Up, The Witcher, Hitman: Blood Money и т.д.) также конвертирует и стандартные форматы видео.
Я лично пользуюсь ею для выдирания и просмотра роликов из игр.

http://www.radgametools.com/binkhbap.htm

ChangeLog
Автор: Cheery
Дата сообщения: 15.07.2008 02:07
Fenix210
уважаемый.. читайте правила - в данном разделе варез запрещен

Цитата:
Bink Video One Product Windows, Mac, Linux, PSP, or DS: $6000 US
Bink Video One Product Xbox 360, PS2, PS3, or Wii: $7500 US
Автор: Fenix210
Дата сообщения: 15.07.2008 02:09
Пардон видать не дочитал на офиц сайте, я ею пользуюсь без всяких крчков и тд
Автор: Cheery
Дата сообщения: 15.07.2008 02:12
Fenix210
ну вы ссылку скачать на сайте видите?
Автор: Fenix210
Дата сообщения: 15.07.2008 02:14
да вот http://www.radgametools.com/down/Bink/RADTools.exe
Автор: Cheery
Дата сообщения: 15.07.2008 02:32
Fenix210
тогда сорри.. не совсем очевидно.

Цитата:
The RAD Video Tools for Win 9x/Me, NT, 2000, XP, and Vista.
Includes the Bink and Smacker Compressors!

If you find the RAD Video Tools useful, donate for bandwidth to the left.
Автор: Fenix210
Дата сообщения: 15.07.2008 02:35
Принято, с кем не бывает))
Автор: qn4mb
Дата сообщения: 16.09.2008 09:27
Автор может знает, есть ли альтернатива в визуальном (или любом другом виде)?


короче понятно, трава есть и больше не надо..
Автор: Bkz5802
Дата сообщения: 02.11.2009 08:55
Скажите, что я делаю не так. Когда сжимаю видео, пропадает звук речи, все остальные звуки есть, а голоса нет
Автор: Engaged Clown
Дата сообщения: 11.12.2010 01:52
Rad Video Tools v1.9z
09-12-2010


Цитата:
* Added XAudio 2 support on Windows and enabled it in the RAD Video Tools - now there is an easy way to test your multichannel Binks on Windows 7.
* Made the Bink player window resizable during playback. Playback also now continues during window drags.
* Made the Bink player default to playing when it isn't the focus.
* Fixed a bug where semaphore handles could leak depending on how the Bink IO and sound threads shut down.
* Clear the sound buffer when using BinkGoto to jump back to frame 1.
* Fixed a few rare volume issues on Xbox 360.
* Switched to VC2008 and built with stack frame enabled on Windows (for better release-mode debugging).


http://www.radgametools.com/down/Bink/RADTools.exe
Автор: Engaged Clown
Дата сообщения: 05.01.2011 13:46
Rad Video Tools v1.99a
04-01-2011


Цитата:
* Fixed a crash when playing a movie directly from memory that had no sound.
* Updated to the latest iOS SDK for the Apple devices.
* Added volume control to Bink for iOS.
* Updated to the least SDK on a secret platform and fixed a sound skipping problem caused by this update.
* Updated to the Xbox November 2010 XDK.


http://www.radgametools.com/down/Bink/RADTools.exe
Автор: faridmif
Дата сообщения: 11.05.2011 13:06
Rad Video Tools 1.99f

Цитата:
- Added Sony NGP support!
- Added background thread decompression for Wii (lets you decompress in the retrace wait or across multiple frames).
- Fixed background thread decompression on Mac.
- Videos without sound will now only catch up to a maximum of 4 frames (before resyncing). This prevents playback from zooming forward if you stop calling Bink for a while. You should still call BinkPause if you are doing this intentionally.

http://www.radgametools.com/down/Bink/RADTools.exe
Автор: fimdiraf
Дата сообщения: 08.07.2011 01:48
Rad Video Tools 1.99g

Цитата:
- Added background decoding on Sony NGP (can use multiple cores).
- On the Wii, updated the example texturing code to more easily integrate with Iggy.
- On PS3, fixed an SPU deadlock if your IO was running way behind.
- Made shutdown slightly faster if an IO was in progress.
- Fixed a bug in BinkGoto when the destination frame was within 750 ms of the previous key frame and the currently displayed frame.
- Fixed a bug on the Wii, if when opening a file on a non-divisible-by-32 file offset.

http://www.radgametools.com/down/Bink/RADTools.exe
Автор: faridmif
Дата сообщения: 04.08.2011 10:38
Rad Video Tools 1.99h

Цитата:
•On Wii, fixed a nasty deadlock when ejecting at the end of a file (thanks to two dedicated testers!).
•Added some early outs in the IO system, when an IO error occurs.
•On Xbox, switched to June XDK.
•On PS3, switched to 360 SDK.
•On iOS, fixed blitting pitch issue for odd-width Bink videos.

http://www.radgametools.com/down/Bink/RADTools.exe
Автор: faridmif
Дата сообщения: 10.08.2011 10:13
Rad Video Tools 1.99i

Цитата:
•Fixed a bug where the IO thread inherited the stack size of the calling thread, which could lead to rare and hard to reproduce crashes - everyone with 1.99h should update.

http://www.radgametools.com/down/Bink/RADTools.exe
Автор: faridmif
Дата сообщения: 16.08.2011 14:58
Rad Video Tools 1.99k

Цитата:
•Fixed a bug on iOS where the background threads weren't sleeping properly - all iOS users should update.

http://www.radgametools.com/down/Bink/RADTools.exe
Автор: Engaged Clown
Дата сообщения: 15.09.2012 16:30
Rad Video Tools 1.99s


Цитата:
Cleaned up the multiple definitions problem on Linux, and fixed some stuff to allow the static library can be linked into a shared object.
Fixed a problem where the center channel volume could leak into the DRC output on Wii-U.
Switched to the 2.07.03 SDK on Wii-U.
Fixed a bug with certain PNGs that overwrote the JPEG decode tables in the RAD Video Tools.
Smaller libs on Xenon is due to not including D3D stuff from xtl.h - they will be the same size linked.


http://www.radgametools.com/down/Bink/RADTools.exe
Автор: Engaged Clown
Дата сообщения: 25.10.2012 21:23
Rad Video Tools 1.99u
25-10-2012


Цитата:
- Added Linux 64-bit as a new platform.
- Added a gltextures.cpp GLSL pixel shader blitter file for Mac, iOS, and Linux.
- On Mac, now handle headphones being removed during playback.
- Updated to latest Telemetry.
- Fixed a bug on PS Vita, where the sound on the first frame could be lost, leading to sync issues.
- Switched distributions to 7zip.


http://www.radgametools.com/down/Bink/RADTools.exe
Автор: Engaged Clown
Дата сообщения: 18.11.2013 17:52
Rad Video Tools v1.993a
18-11-2013

http://www.radgametools.com/bnkhist.htm

Цитата:
Big new version: new file format, new features, new platforms!
Bink now allows you to use 3-way, 4-way and 8-way multicore slicing at compression time. This means you can create videos that scale across more cores. So now, with 8-way slicing, you can get 4K video decompression down to 4ms on a PC! Also, with 3-way slicing, Xbox 360 and Wii-U get much faster too.
Note that the Bink 2.3 compressor can still create Bink 2.2 compatible files - just set the slice count to '2 (Bink 2.2 format)'.
Added new edge detection on the deblocker - videos with edges that align right onto 8x8 blocks will look much better.
New Bink decompression API to use many cores for decompression.
On Xbox One, added support for Direct3D monolithic mode.
On Xbox One, fixed a bug in the Xaudio initialization.
On PS4, fix a bug where the IO and sound thread priorities were too low.
On PS4, fixed a synch issue if you paused and resumed over and over.
Updated to most recent Xbox One and PS4 SDKs.
Updated the GL texture code for faster texture uploading (especially on Android).
Updated the Windows threaded example code to use many cores (instead of just two).
Fixed a crash on Android when a file doesn't exist in the asset manager.
Fixed a rare crash (divide by zero) from the IO thread if you were near the end of the video.
Added iOS support for Bink 2 - requires a Neon device (iPhone 4+ or iPad).
Added Windows 8 phone support.
Added 64-bit Mac OS libraries for both Bink 1 and Bink 2.
Fixed a sound synch bug on PSP2.
Rewrote the RAD System Info display in the RAD Video Tools (64-bit compatible now).


http://www.radgametools.com/down/Bink/RADTools.exe
Автор: Engaged Clown
Дата сообщения: 13.08.2015 22:55
Rad Video Tools v1.995g
13-08-2015

http://www.radgametools.com/bnkhist.htm

Цитата:
Added Bink for Unity now supports Mac and GNU/Linux (in addition to Windows).
Various small Unity fixes.
Windows 10 Universal libraries now link with mincore.lib (instead of kernel32.lib) - should run on more Windows Universal platforms.
Added Bink shared library target for GNU/Linux.
Added Bink FAT shared library target for Mac.
Worked around the powf_finite symbol on newer Linux GCC versions, should link with older glibc versions now.
Worked around some mulitple symbol definition warnings for older Linux GCC versions.
Worked around ancient GCC linkers failing on long C++ symbols.


http://www.radgametools.com/down/Bink/RADTools.exe
Автор: Engaged Clown
Дата сообщения: 16.12.2015 12:51
Rad Video Tools v2.5m / v1.100m
15-12-2015


Цитата:
Fixed a bug in the Binkplayer where it wouldn't use key frames after the current play cursor.
Fixed a bug in the Analyze window for videos with more than 64K frames.
Added support for importing 24-bit wave files.
Fixed the iOS distribution to contain up-to-date Metal support.
Made the Xbox build not set the BLD_INFO to avoid compiler warnings.
Updated the PS4 sample for SDK 2.5 and 3.0.
Froze the WinRT 8.0 and 8.1 builds at current version (new versions will be Win10 only).
Add Miles output support to the Android builds.
Switched the Windows 10 universal builds back to standard Win32 threads.
Worked around occasional deadlock in BinkStartAsyncThread on PS4 2.5 or 3.0 SDK.
Set affinity on Xbox One to the first 6 cores (running on the 7th core, even occasionally, can stall decompression).
Now build the iOS build with embedded bitcode which is now the Apple recommended sweet action (also updated to Xcode 7.2).


http://www.radgametools.com/down/Bink/RADTools.exe

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