Patch 1.31
_http://www.fileplanet.com/new50.aspx?s=174&v=90002
_http://www.fileplanet.com/new50.aspx?s=174&v=90002
BF1942 Patch 1.31 & Community Update # 16
Friday, 03/07/03 | 10:07 PST
Yes, Version 1.31 (46.9MB) of Battlefield 1942 is out and fixes a number of patch bugs, including sound and co-op fixes.Features are:
Network/Server Fixes
-We fixed a crash in co-op mode when restarting the map - this crash was known to occur right after a map switch.
-We removed the default Remote Admin Password for servers, there was a default password in place that could be used as an exploit.
-We changed the object collision system to prevent exploits involving players hiding inside of objects, more widely known as the "Coral Sea" bug.
Client Fixes:
-We locked out an exploit to prevent users from seeing through walls.
Sound Fixes:
-We modified several attributes of the sound system to provide better sound performance. If you still experience problems, be sure to consult our guide below.
BF 1942 SOUND GUIDE:
With the release of the 1.31 patch, BFHQ has decided to kick down some intel that should help you get your audio up to snuff. If for some reason this guide doesnt solve your sound problems, try adjusting the in game audio settings until you find a combination that gives you the best performance.
Cкоро выйдет "Battlefield Galactic conquest" — полная mod-переработка Battlefield 1942. Общедоступная альфа-версия будет распространяться с 14 марта. В ней будут содержаться карты Татуина и Хота, такие боевые машины как Tie Bomberы, Tie Fighterы, Land- и Snow Speederы, A/X Wing и Millennium Falcon. At-At и At St планируются в апдейте мода в мае. Сайт - SWBattlefield.com
Осведомленное лицо в компании Electronic Arts неофициально подтвердило, что для тактического боевика Battlefield 1942 появится дополнение Battlefield 1942: Secret Weapons. Так что теперь в полной уверенности можно ожидать его выход, и может быть даже раньше, чем осенью.
патч отключит использование клиентских модов
На просторах сети (а точнее, сайта BFCentral) появился новый проект под названием Battlefield 1942: Empires, добавляющий в игру изрядную долю стратегии в реальном времени. В Empires появятся здания, которые можно будет строить и разрушать, экономическая система, основанная на ресурсах, командиры и многие другие возможности, появление которых в этой игре считалось другими "моддерами" невозможным без наличия соответствующего SDK. Игровой процесс выглядит примерно так - каждая сторона получает в свое распоряжение транспортное средство, которое умеет строить здания, командовать другими "юнитами" и так далее. Для постройки чего-то сначала нужно найти на карте источник ресурсов и начать их добывать. Одним словом, все как в настоящей стратегии, только с видом от первого-третьего лица.
Battlefield 1942: Empires - гибрид экшн и RTS
Now let's get back to business -- this week we're giving you another sneak peek at the upcoming 1.4 patch. First, let's take a look at what we've already told you about the patch:
Tank Repair exploit - tanks will no longer be able to make repairs in the airplane hanger.
Improved voting UI - the voting interface has been improved.
Cheats - we will be implementing features to address many of the cheats currently being seen in BF1942 games.
Linux Server
Two new guns -- The DP 1928 - Japanese Assault rifle and the Type 99 - Russian Assault rifle.
Here are more features that you can look forward to in the 1.4 patch:
New and improved sounds in 1st person view, such as increased volume of impacts, louder grenade explosions and a new sound for the Axis Assault rifle STG44.
Scoreboard now shows current server's name, IP address and map name. Scoreboard also shows each player's ID number, which is used for creating your buddy list/voting to kick a player.
Rear gunner for Stuka/SBD/Ai-chi-val now has crosshair.
Incremental patching will be available for clients (smaller 1.31-1.4 download)
Added a new blood effect for additional feedback when you are hitting another soldier.
Much, much more.
Another feature of 1.4 that we'd like to explain is the "Content Check" option.
When content check is turned on by the server admin (default setting in the dedicated server front end), only players with completely clean BF 1942 installs will be able to play on the server. When content check is turned off by the server admin, anyone can join the server, whether they are running the merciless mod, or have have Desert Combat installed.
Currently, server admins will not be able to run content check servers that have user created maps/mods installed. If they do, clients will not be able to connect to those servers, regardless of whether or not they have the same maps/mods installed as the server.
Many of you have also expressed concerns that you won't be able to play on any official EA servers because of the content check feature. Here's some good news for you - with the 1.4 patch we are changing the configs of all of our EA servers, and we WILL be running some non content check servers. This will be evident in the server name. For example we may have "Pure Coral Sea Only" servers and "Non Pure Coral Sea Only" servers (Pure Coral Sea Only = Content Check Coral Sea Server -- Non Pure Coral Sea Only = Non Content Check Coral Sea Server)
When can I download this wonderful patch? The answer is soon. We're entering our final testing phases today. Once we are confident that there are no major outstanding issues that are caused by the patch, we'll release it.
That covers this week's update - stay tuned next Friday for another Battlefield 1942: Secret Weapons of World War II weapon feature, and a detailed list of our new official server configs that will release with the 1.4 patch!
Предыдущая тема: Max vs. Neo