v1.1 Update 135 mb
http://www.eagames.com/official/battlefield/vietnam/us/editorial.jsp?src=demo_editorial http://www.3dgamers.com/news/more/1091042401/ NEW CONTENT AND FEATURES
**Maps and Vehicles**
Defense of Con Thien is a head to head battle across the DMZ separating North and South Vietnam. Defense of Con Thien features 3 new vehicles:
* OH-6 Loach is a scout helicopter used by the USMarines. It's fast and agile, armed with chain guns and can be used to spot for artillery strikes.
* Ka-25 'Hormone' is an attack helicopter used by the NVA. It carries chain guns and heat seeking missiles, and also benefits from the addition of radar in the nose.
* Stationary M60 emplacements with infinite ammo.
**Menu and Game Features**
* MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1.
* Longer player names (Up to 23 characters) will show up on the TAB screen.
* Current tickets for each team displayed on the TAB screen.
* Server IP, name, and current map appear on TAB Screen.
* Server Favorites option added to server browser.
* Server Browser Legend added.
* Copy and Paste IP address into Add Server dialog box
* Servers rented through the EA 'Rent Server' program have special a icon in the server browser.
* The choice to using English Only dialog for all VO's added to Options Menu.
* 3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets. These icons fade in as the player approaches.
* Pixel added to the middle of the crosshair.
* Flight Ceiling added to helicopters.
**Dedicated Server**
* Dedicated server supports the creation of a multiple mod/game mode maplist. Note that Evolution mode is NOT supported in a mixed mod map list.
* Added an option to force team switch at the end of a round.
* Added an option to carry tickets over between rounds. This will work with team switch, so the tickets will follow the team if they switch sides.
* Can force players with a defined string in their name to a particular team.
* Crosshair pixel centerpoint option added to dedicated server.
* Crosshair hit feedback option added to dedicated server.
* Dedicated server can choose between death camera options of orbit/reveal killer/free cam.
* TK punish mode options added to dedicated server.
* Password-reserved slots added to dedicated server.
* Option to disable the Flag Warning mini-map icon added.
BUG FIXES
* Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8.
* Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
* Punkbuster button is easier to see, and easier to select.
* Multiple VO messages at connection time fixed.
* Selecting the current weapon from the weapon menu will close the menu.
* Splash physics against soldiers fixed. They now react with the appropriate force when a tank shell explodes nearby.
* lowered 44 Magnum rate of fire to better sync with the animation.
* Free camera prediction moved to client side to give smoother control.
* Removed splash physics from friendly explosions when Friendly Fire is off.
* Airlifting Tango no longer repairs/rearms helicopter.
* Vehicles on Tango won't float in the air when Tango moves.
* Can no longer deploy Pungi Sticks when in an armed passenger position (they would float around the vehicle).
* Can no longer deploy Claymores when in armed passenger position (they would explode).
* Certain static object exploits fixed.
* Fixed potential exploit involved with altering video settings.
* AI shooting teammates has been lessened.
* AI visibility is now properly blocked by overgrowth/undergrowth.
BALANCE/GAMEPLAY TWEAKS
* Jeeps take less damage in water.
* Jeep top speed and torque increased.
* Helicopter bullet damage decreased against light vehicles and air vehicles.
* The ability to track air targets was lowered for vehicle mounted heatseekers.
* MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased.
* Cobra heatseeker rate of fire decreased.
* Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers.
* Slightly reduced Cobra hitpoints.
* M60 damage vs. helicopters increased.
* LAW and RPG damage vs. helicopters significantly increased.
* Vehicle resupply radius of ammoboxes increased from 3 to 8 meters.
* BM21SAM minimum firing pitch angle lowered.
* BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
* Increased ammo count of M46 from 30 to 50 rounds.
* Replaced static crosshair with animated one in all mounted MG's.
* Lowered minimum pitch of all tank turrets as much as possible.
* Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest.
* Falling damage when going down stairs reduced.
* Flaming Dart air towers are less vulnerable to explosives and mortar attacks.
Patch 1.01 SERVER FIXES
* General optimizations to reduce server lag.
* CDkey hash added to game.listplayers output. -game.listPlayers uses the new format: #Id: - is remote ip: : hash:
* Gamespy port setting fixed. game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE)
* All Seeing Eye updated.
* Battlefield Vietnam games no longer appear in Battlefield 1942 ASE list.
* Player details should appear correctly in ASE server list.
CLIENT FIXES
* Sort by Ping fixed in Server Browser.
* Scrollbar fixed in Server Browser.
* Player number now displays properly if more than 10000 players.
* Soldier prediction fixed to remove jerky movements when walking/jumping.
* M60 removed from the LAW kit and replaced with M14.
* M60 and RPD min/max bullet deviation increased when standing/moving.
* M60 and RPD max bullet deviation decreased slightly when prone.
* Rate of fire and velocity of M60/RPD adjusted.
* Player movement speeds on Heavy Assault kits reduced slightly.
* Network overhead of vehicle engines and airlifting significantly reduced.
* Added minimap warning icon when enemies are within capture radius of an opposing team flag