1 С названия фильтруй сам.
Код: // =============================================================
// Begin real soundtracks
// =============================================================
#define MUSIC_FADETIME 1.0
#define AMBIENT_FADETIME 2.0
[max_payne] // 1. Max Payne Theme
Filename = "wavs\max_theme.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[max_payne_short] // 1. Max Payne Theme SoundCue
Filename = "wavs\max_theme_short.wav";
FadeInTime = 0.5;
Looping = true;
[just_forget] // 2. Just Forget About It
Filename = "wavs\just_forget_about_it.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[whack_him] // 3. Whack Him
Filename = "wavs\whack_him.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[mr_big] // 4. Mr. Big
Filename = "wavs\mr_big.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[men_in_blue] // 5. Men in Blue
Filename = "wavs\men_in_blue.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[fallen_angels] // 6. The Flesh of The Fallen Angels
Filename = "wavs\flesh_of_fallen_angels.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[byzantine] // 7. Byzantine Power Game
Filename = "wavs\byzantine_power_game.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[ms_valkyr] // 8. Ms Valkyr
Filename = "wavs\ms_valkyr.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[killer_suits] // 9. Killer suits
Filename = "wavs\killer_suits.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[graphic_novel] // 10. A Cold Day in Hell
Filename = "wavs\graphic_novel.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[cold_day_in_hell] // 10. A Cold Day in Hell
Filename = "wavs\graphic_novel.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[the_godfather] // 11. The Good, The Bad and The Godfather
Filename = "wavs\graphic_novel.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[closer_to_heaven] // 12. A Bit Closer to Heaven
Filename = "wavs\graphic_novel.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
[nightmare] // 13. Max's nightmare (downsampled byzantine)
Filename = "wavs\nightmare.wav";
FadeInTime = MUSIC_FADETIME ;
Looping = true;
// =============================================================
// Noise tracks
// =============================================================
[city_ambience]
Filename = "noise\city_ambience.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[docks]
Filename = "noise\docks.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[docks_loading_area]
Filename = "noise\docks_loading_area.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[drug_infused_nightmare]
Filename = "noise\drug_nightmare.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[eerie_junkie_atmosphere]
Filename = "noise\eerie_junkie_atmosphere.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[elevated_city_ambience]
Filename = "noise\elevated_city_ambience.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[garage]
Filename = "noise\garage.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[inner_sanctum]
Filename = "noise\inner_sanctum.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[drug_trip]
Filename = "noise\drug_trip.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[old_building]
Filename = "noise\old_building.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[rumble_flames_explosions]
Filename = "noise\rumble_flames_explosions.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[skyscraper_indoors_stormy]
Filename = "noise\skyscraper_indoors_stormy.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[skyscraper_rooftop_stormy]
Filename = "noise\skyscraper_rooftop_stormy.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[steelmill_ambience]
Filename = "noise\steelmill_ambience.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[subway_station]
Filename = "noise\subway_station.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[underground_bunker]
Filename = "noise\underground_bunker.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
[valkyr_junkies] // points to eerie_junkie_atmosphere
Filename = "noise\eerie_junkie_atmosphere.wav";
FadeInTime = AMBIENT_FADETIME ;
Looping = true;
// =============================================================
// Fadeouts
// =============================================================
[fadeout1s]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[fadeout2s]
Filename = "wavs\empty.wav";
FadeInTime = 2.0;
Looping = false;
[fadeout4s]
Filename = "wavs\empty.wav";
FadeInTime = 4.0;
Looping = false;
// =============================================================
// START TEMP SONGS
// =============================================================
// Wav (44kHz, ADPCM) soundtracks
[none]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[empty]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[normal]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[aesir]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[tenement]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[action]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[menu]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[graphicnovel]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_01]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_02]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_03]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_04]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_05]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_06]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_07]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_08]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_09]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_10]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_11]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_12]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_13]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_14]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_15]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_16]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_17]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_18]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_19]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;
[track_20]
Filename = "wavs\empty.wav";
FadeInTime = 1.0;
Looping = false;