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» Company of Heroes

Автор: RapSoldier
Дата сообщения: 16.09.2006 15:19
English retail v1.0 -> v1.2 patch - 8.4 mb


Цитата:
Company of Heroes English retail patch v1.2

v1.2 : 9/12/2006

- Various connection problems fixed
- SLI performance bug fixed
- Fixed exploit with Allied HMG Crew's Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ
- Fixed Axis wrecked building exploit
- Various crashes fixed

v1.1 : 8/25/2006

- Multithreaded lens-flare destruction fix
- Burning building crash fix
Автор: alMANx86
Дата сообщения: 16.09.2006 19:02
Ничего зрелищней W40K DoW я еще не видел => Сompany of Heroes по причине тех же разработчиков и на основе предварительных просмотров автоматически становится достойным продолжением жанра "SuperActionBoomBabahRTS"!!!
Автор: Filoret
Дата сообщения: 18.09.2006 01:51
alMANx86

Цитата:
SuperActionBoomBabahRTS

не че так жанр
Автор: Antonioru
Дата сообщения: 25.09.2006 08:12
alMANx86


Цитата:
SuperActionBoomBabahRTS


Мне понравилась

З.Ы.
Еще бы не тормозила :-\
Автор: timei
Дата сообщения: 25.09.2006 08:26
Отчего такое может быть. Игра запускается, но очень странно все, нет объектов. солдат и т.д., не отображаются на экране, причем пыль от техники есть, а самой техники нету. Отчего такое может быть?
Автор: Antonioru
Дата сообщения: 25.09.2006 08:45
timei

Какая видяшка?Дрова пробовал обновить?
Автор: timei
Дата сообщения: 25.09.2006 11:06
видяшка радик 9250, дрова свежие. вообще то игра вроде (оф. сист. треб.)поддерживает карты начиная с 9500, но неужто там что то такое что этой карточкой просто не понимается. там же указано что шейдеры 1,1 даже канают.
Автор: Antonioru
Дата сообщения: 25.09.2006 11:39
timei

Да
DirectX-совместимая видеокарта класса GeForce 3 или Radeon 8500
Тогда с дровами надо что мутить и не обязательно свежие ставить.
Автор: RapSoldier
Дата сообщения: 04.10.2006 01:27
Рецензия

Автор: Filoret
Дата сообщения: 04.10.2006 01:37

Цитата:
Рецензия

ну бывает иногда что их мнение совпадает с моим
да игрушка не хилая
но баланс помоему неахти какой
вчера значит играл 2а моих отряда(рэнджеры и снайпер) против его 1го пулеметчика причем ренджеры были в тылу а снайпер с полными жизнями
а у него оставался один человек в отряде
так вот он один замочил снайпера и всю группу ренджеров
может это был терминатор?
короче ждем патча
Автор: Prohindey
Дата сообщения: 10.10.2006 08:35
"Company of Heroes": На лицо прекрасная... (обзор)

Цитата:
"Компашка" вполне может претендовать на титул лучшей WWII стратегии года. Возражения? Громко сказано? "В тылу врага 2" вспомнили? Не спорю - тоже кандидатка, но ее тушку оставим в покое. Сейчас сконцентрируем все внимание на Company of Heroes, RTS голливудского разлива.

Источник: OGL.ru
Автор: carang
Дата сообщения: 17.10.2006 13:21

Цитата:
вчера значит играл 2а моих отряда(рэнджеры и снайпер) против его 1го пулеметчика причем ренджеры были в тылу а снайпер с полными жизнями
а у него оставался один человек в отряде
так вот он один замочил снайпера и всю группу ренджеров


У пулеметчика наверное были три точки а снайпер и рейнджеры вообще без лычек. Ну и пулеметчик вообще страшная сила в игре.
Автор: DikAll
Дата сообщения: 18.10.2006 16:24
carang
Угу. Верно. А кто поделиться русификацией звука может?
Автор: VdV
Дата сообщения: 22.10.2006 21:37
Company of Heroes (PC)
Автор: Sentinel
Дата сообщения: 24.10.2006 10:50
DikAll
Цитата:
А кто поделиться русификацией звука может?


Company of Heroes Текст+Звук (Размер    704 Mb)
Автор: PolSmit
Дата сообщения: 24.10.2006 11:14
А никто не сталкивался с таким багом, что игра при загрузке вылетает даже не дойдя до главного меню? Как с этим бороться? Версия игры от LOADiNG
И ещё патч не ставится. Вернее он вроде бы ставиться-ставится, доходит до конца и пишет что ошибка в каком-то файле, мол не может обновить. С этим как бороться?
Автор: Filoret
Дата сообщения: 16.11.2006 02:17
вышел такой не хиленький патчик
1.2 -> 1.3 ~113mb

http://thq.vo.llnwd.net/o10/CoH/retail/EN_1_2_0_to_1_3_0.exe
http://www.worthdownloading.com/bandwidth.php?gid=1255&id=9372&lid=3
http://www.worthdownloading.com/bandwidth.php?gid=1255&id=9372&lid=4
http://www.worthdownloading.com/bandwidth.php?gid=1255&id=9372&lid=12
http://www.worthdownloading.com/bandwidth.php?gid=1255&id=9372&lid=15

[more=список изменений]
v1.7 01/06/2007

DX10 Features

Edges of particles are softened where intersecting 3D objects.
Thousands of additional ‘litter’ objects in the world.
Improved user control over anti aliasing settings.
Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
Lighting quality has improved by moving all calculations per pixel.
More precise point light calculations.
Point lights can now cast shadows.
3D short grass on the terrain.
Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
Hardware PCF for improved shadow quality.
Other Fixes

Various crash fixes.
Improved hack detection.
Gameplay

Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

v1.61 05/08/2007

- Fixed a bug where Allied Halftracks were resistant to some forms of damage

v1.6 02/05/2007

General Fixes & Features

- Fixed AI bug that caused retreated units to gather closely around the HQ.
- Worldbuilder now shows territory properly.
- Fixed a crash that occurred while loading old files.
- Fixed a bug in crew switching during AT gun movement.
- Fixed a graphical bug in the replay menu.
- Fixed a bug with unit weapon slots after dropping two weapons.
- Fixed a crash bug when launching saved games from Windows Explorer in Vista.
- Fixed multiplayer maps not drawing boundary lines after a performance test.
- Anti-hacking systems have been integrated.
- Tiger Ace with wreck mesh has been fixed.
- Fog of War can be toggled on and off during Replays in the Replay Menu.
- Scenario packs will show UI images and loading screen.
- Recorded game files no longer saved to disk until after the game.
- Fixed timed ability not triggering on all selected squads.
- Fixed a bug that caused the Panzerschreck to misfire.
- Hyperlinking support added to news items.
- Addfriend and Removefriend commands are now disallowed in game.


Online Fixes & Features
- Players can now see the number of “dropped” games in the player profile screen. (See note below)
- Performance improvements for lobby game pings.
- Performance bar improvements.
- Fixed a rare crash occurrence in the lobby.
- “Play Now” button is disabled if in dev mode or any mods are active.
- Implemented dropping fixes.
- Player ability levels are matched more evenly during automatch.

* “Drops” is actually the count of the games you have been in that the server had to arbitrate the results for. The following things cause arbitration; kicking somebody for lag, having a sync error, “drop-hacking”, and certain kinds of internet connection problems. Players should be aware that all of these things will affect the players trust score. *


Global
- Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
- Squads building barbed wire are now capped at two builders per squad.
- Wire cutters are now provided to all players at the start of the game.
- All Anti-Tank Guns have a reduced chance to hit moving infantry targets.

Gameplay Bug Fixes

- Route N13 ambient building repositioned so troops no longer become stuck when exiting.
- Axis Inspired Assault UI indicator will now last as long as the ability is still active.
- Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.
- Axis Stormtroopers will now come out of camouflage while retreating.
- Removed manpower upkeep cost from mines.
- Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.
- Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they’ve dropped them.
- All small ambient buildings will now display on the minimap while garrisoned or controlled.
- Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.
- Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.
- Removed flamethrower death critical on ballistic weapons.
- M8 Greyhound no longer does incremental engine damage to vehicles.
- Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.
- Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.
- Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.
- Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.
- Tank wrecks found on maps are no longer salvageable.
- Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.


Commander Trees
- Allied Paradrop AT-Gun cost increased to 350 manpower from 320.
- Allied Pershing now requires more experience to obtain veterancy levels.
- Allied Supply Drop will now cost 200 Manpower.
- Axis Infantry Assault Team cost decreased to 350 manpower from 400.
- Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.
- Axis “Urban Assault Team” has been renamed to “Urban Assault Support”.
- Axis Urban Assault Support cost decreased to 600 manpower from 700.
- Axis Armored Assault Force cost decreased to 900 manpower from 1000.


Gameplay Changes
- Allied M4 Crocodile Sherman range and damage decreased.
- Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.
- Allied M10 Tank Destroyer acceleration speed slightly decreased.
- Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.
- Allied M10 Tank Destroyer damage reduced against buildings.
- Allied M10 Tank Destroyer turn radius increased.
- Allied M3 Halftrack cost increased to 25 fuel from 20.
- Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.
- Axis Ostwind Flakpanzer area of effect radius increased.
- Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.
- Axis Motorcycle more resilient to small arms fire.
- Axis Panzerfaust ability damage increased versus Allied Jeep.
- Axis Grenade ability range increased significantly.
- Axis Grenade area of effect increased.


Maps
- St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.
- Hill 331 resources rebalanced.
- Point du Hoc resources rebalanced.
- Sturzdorf resources rebalanced.
- Angoville Farms base defenses updated.
- Angoville Farms ambient building positions rebalanced.
- Beaux Lowlands base defenses updated.
- Beaux Lowlands resource positions rebalanced.

v1.51 26/04/2007

Fixed a bug which allowed users to use the development console in multiplayer
games.
Fixed a bug in multiplayer lobby

v1.5 14/02/2007

New Maps
2p_Beaux Lowlands
4p_Lyon

General Fixes
- Games with friends now have a friend icon displayed when browsing the lobby game list.
- Messages regarding game connection attempts are logged to the chat window for all players in the session.
- Rank icons now indicate the type of game the rank was earned in.
- Games with players who have infinite pings now display an "X" for ping in the lobby game list.
- New game list filtering options added to the online lobby.
- Custom maps are now properly supported in multiplayer.
- Losing connection with the lobby while downloading a patch no longer crashes the game.

Sound
- UI sounds have been added to the online lobby.
- Auto match sound notification has been improved.
- Various speech fixes for weapons have been implemented and tuned.
- Destruction sounds have been added to various world objects.
- Repetition has been reduced in battle chatter and with various units.

Gameplay
Sherman Calliope:
- Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use.
- Sherman Calliope Barrage range increased from 130 to 150 meters.
- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
- Sherman Calliope Barrage ability recharge timer increased to 105 seconds
M10 Tank Destroyer:
- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.
M8 Armored Car:
- Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
- Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.
M26 Pershing Heavy Tank:
- Allied Pershing penetration rate vs. the Stug increased to 80%.
- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%
Allied Commander Tree Improvements:
- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
- Allied War Machine Command Point Cost reduced by 1
- Sherman Calliope Command Point Cost reduced by 1
Infantry AT weapon changes (Allies and Axis):
- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.
- Panzerschreck Damage vs. base buildings lowered by 25%.
- Bazooka damage vs. base buildings has been lowered by 25%.
Allied BAR and suppression changes:
- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
- Allied BAR Rifle damage increased by 40%.
- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.
Construction Changes:
- Players may no longer delete Sand Bags or Tank Traps.
- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.
Smoke Changes:
- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
- Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.
- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds
Axis Officer:
- Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
- Axis ‘Leutnant’ Build Time increased to 60 from 30.
General Squad and Weapon Changes (Allies and Axis):
- All Snipers more effective against units garrisoned inside of bunkers.
- All Allied Rifles slightly more effective against Axis Motorcycles
- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
- Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads.
- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.
General Vehicle Changes (Allies and Axis):
- Panzer IV accuracy while moving set to the same value as other tanks.
- Axis Goliaths now destroy Tank Traps in a single explosion.
- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
- Axis StuH 42 now effectively kills infantry as was originally intended
- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.
General Heavy Weapon Team Changes (Allies and Axis):
- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
- Axis Nebelwerfer Manpower cost has been reduced by 20
- Axis Nebelwerfer Rocket Suppression area of effect increased.
- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
- Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
- Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

v1.4 12/07/2006

General Fixes

- Both Ranked and Custom games now default to random starting locations.
- The in-game server status URL now points to http://www.relicrank.com
- Fixed a bug pertaining to unranked matches counting as Ranked matches.
- New performance and lag indicators have been added to the Online UI.
- A new loading screen has been added which incorporates player names, ranks and loading bars.

Gameplay

- Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags
- Light and Medium Vehicles can no longer crush Axis Tank Traps.
- Fixed bug where Allied AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88's health.
- Fixed issue where all unfinished defensive structures did not take more damage from all weapons.
- Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error.
- Allied and Axis Snipers can once again kill each other with single registered hits.
- Improved Sherman Crocodile damage against infantry units not in cover.

v1.3 10/24/2006

NEW FEATURES
- New multiplayer map: 6P_Seine River Docks
- New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
- Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
- IME support for Microsoft Windows XP and Microsoft Windows Vista

IMPROVEMENTS
- Improved SLI performance on Nvidia systems using the latest drivers.

General Fixes
- BugReport has more space on the success dialog to show Cyrillic text.
- Far East characters will not clip when listed in a multi-line text box.
- 30260 is now listed as the correct port to leave unblocked.
- Removal of ghost bug that could leave duplicates upon reload of a saved game.
- The playback controls for viewing a recorded game have their graphics fixed.

Campaign
- Medal text is now visible (Korean)
- Reinforce radius has been fixed on certain buildings.
- M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
- M02: Game no longer incorrectly instructs the player to reinforce the squad.
- M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
- M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
- M08: Fixed critical error after countdown reaches 0 after holding the city centre point
- M10: The ''Select HQ'' Button now properly selects the forward HQ
- M10: Fixed the lack of audio for subtitled text.
- M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
- M11: Briefing fixed subtitle timing issue

Gameplay
- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
- Improved load times by fixing pathfinding regens.
- Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
- Veterancy speech samples are now triggered correctly.
- The vehicle repair icon now shows up offscreen.
- Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
- All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
- Allied and Axis HQs can no longer be deleted by the player.
- Players will no longer lose munitions income from creating an Axis Sniper.
- Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
- Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
- Weapon capture squads can now reinforce to full squad size.
- Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
- Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
- Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
- Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
- Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
- Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
- Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
- Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

Online
- Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
- Players should now hear an audio prompt when sending a chat message to an ally or enemy.
- The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
- Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
- Users with slower computers will see each other properly in the game lobby.
- Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
- Players looking for Ranked Games are no longer displayed as "0" on the News tab.
- Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

Performance
- Performance measurements now include loading time.
- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
- Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
- UI now properly filtering out old replays from previous versions of the game.

BALANCE CHANGES
- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
- Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
- Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
- Axis Armoured Car cost increased by 10 fuel.
- Axis Stug build time increased by 10 seconds.
- Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
- Allied Sherman main gun Area of Effect damage slightly lowered.
- Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
- Allied Airborne Satchel charges strengthened against buildings and bunkers.
- Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
- For the Fatherland ability cost has been reduced by 40%.
- All vehicle main guns effectiveness vs. infantry in cover reduced.
- Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
- Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

MOD SUPPORT
- Scenario pack support
- A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
- Added the Worldbuilder tool.
- Added the MovieMaker tool.
- Supports export of scenario packs by selecting Export Scenario in the File menu.

v1.2 9/12/2006

- Connectivity fixes
- SLI performance fix
- Allied HMG exploit fix
- Axis wreck exploit fix
- Various crash fixes


v1.1 8/25/2006

- Multithreaded lens-flare destruction fix
- Burning building crash fix
[/more]
Автор: BlackFox
Дата сообщения: 16.11.2006 16:15
а русского патча нет?
Автор: Filoret
Дата сообщения: 17.11.2006 01:15
BlackFox
нет нету
а там разве нужен русский?
Автор: BlackFox
Дата сообщения: 17.11.2006 08:34
Filoret
вообщето игра у меня русская..лиценз.
Автор: Filoret
Дата сообщения: 17.11.2006 08:40
BlackFox
ну здесь пока нету
http://www.companyofheroesgame.com/updates/
бука молчит
Автор: BlackFox
Дата сообщения: 17.11.2006 09:04
как обыно...никогда ничего больше не куплю лиценз. в последнюю очередь все получаем.
Автор: DikAll
Дата сообщения: 18.11.2006 00:11
Sentinel
Спасибо! Все ок!
Автор: Filoret
Дата сообщения: 18.11.2006 01:56
BlackFox
это да
с Букой всегда так
Автор: 0nly
Дата сообщения: 29.11.2006 12:52
настройки высокие почти все залочены - это нормально на ATI 9600 XT ?
при том что на выставленных игрой Low вообще не тормозит?

впечатления пока - зрелищно, но примитивно довольно, как это сейчас во всех играх.
Блицкриг 1 + Realism mod форева
Автор: RUSLAN_IRON
Дата сообщения: 24.12.2006 20:07
Извиняюсь если не по адресу, а тренер или код для бесконечных ресурсов в лицензионке у кого нибудь есть?
Автор: kakcam
Дата сообщения: 25.12.2006 01:43
RUSLAN_IRON
Версия игры какая у тебя? Скинул бы линк на трейнер, который должен подойти и для официалки
Автор: RUSLAN_IRON
Дата сообщения: 25.12.2006 09:49
kakcam
У меня 1.0 версия, был бы очень признателен за ссылку.
Автор: Filoret
Дата сообщения: 27.12.2006 05:50
ПАТЧ 1.3 -> 1.4
http://thq.vo.llnwd.net/o10/CoH/retail/EN_1_3_0_to_1_4_0.exe
~6мб
список изменений
Автор: kakcam
Дата сообщения: 28.12.2006 01:40
RUSLAN_IRON
Лови, +16 трейнер для 1.0 версии
http://dl.gamecopyworld.com/?d=2006&f=cohtrainer12-ch!zip

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