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Автор: nerd76
Дата сообщения: 27.09.2011 09:38
Большинство новых книг по Blender выходит в этом издательстве:
http://www.packtpub.com/books/all?keys=Blender&x=18&y=18

Новый рендер под Blender - NOX, в основе которого лежит волновая теория света.
www.noxrender.com
На сайте после регистрации ( надо зарегиться и сразу ж под логином и паролем заходить на сайт, подтверждение на мыло не приходит ) можно скачать сам рендер, документацию по нему на инглише, видео-туторы и примерные сцены. Доступен плагин под Блендер версии 2,57 и 2,58,1. Рендер пока что работает только с Виндос, причем желательно использование 64-разрядных систем с большим объемом ОЗУ.Рендер находится в разработке, так что пока что актуальна версия 0.3.41, бесплатен.
Основные характеристики рендера, тут:
http://www.evermotion.org/nox/support
Автор: nerd76
Дата сообщения: 19.10.2011 13:24
Начал переводить книгу "Character Development" ( Моделирование персонажа ) в Blender v.2.5, 2011 года. Если кому надо, заходите в гости...ссылка в подписи.
Автор: nerd76
Дата сообщения: 22.10.2011 04:54

Цитата:
"Character Development" ( Моделирование персонажа ) в Blender v.2.5, 2011 года

Полностью переведены главы книги - 7 и 8, выложены для ознакомления. Начинаю сегодня переводить главу 9.
Автор: nerd76
Дата сообщения: 24.10.2011 05:25
В преддверии ежегодной Блендер - конференции в Амстердаме ( 28-30 октября 2011 г.)...
Вышел Blender версии 2.60

http://www.fcenter.ru/online.shtml?softnews
Автор: nerd76
Дата сообщения: 27.10.2011 10:50
Пожалуй единственная проблема с новыми версиями Блендера ( с 2.58b до нынешнего 2.60 ) - это наличие вирусняков в ехе-файле. На что Каспер со свежими базами естественно ругается. Вот такая чушня! Причем, вирусняк не лечится...то есть из тех, что токо удалять. Какая жаль! Ё
Автор: Engaged Clown
Дата сообщения: 27.10.2011 12:32
nerd76
Какой ещё вирусняк, на каком файле?
Автор: nerd76
Дата сообщения: 01.12.2011 11:49
Engaged Clown

Цитата:
Какой ещё вирусняк, на каком файле?

Каспер 2010 пишет, то де в ехе-шнике программы находится вирус, похожий на кейлоггер...ели интересует, то могу еше раз посмотреть формулировку. Хотя я остановился на версии 2,57 - она более стабильна, ИМХО.
Автор: dt100
Дата сообщения: 18.12.2011 21:30
В старых версиях можно было включить русский интерфейс, хотя и через "заднее место", но можно было. В версии 2.61 я что-то вообще такой опции не наблюдаю, хотя болтают якобы о такой возможности?!

Или Программеры в версии 2.61 переключение языков сделали ещё более кривым (хотя куда-уж хуже-то), или рассказы про поддержку чуть-ли не 20-языков - простая трепотня типа ОББ?!

Или нужно ещё какие-то модули локализации скачивать? Откуда?
Автор: Engaged Clown
Дата сообщения: 27.04.2012 13:48
Blender v2.63
27-04-2012


Цитата:
BMesh
BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads.

In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated.

Sculpt Hiding
Portions of the mesh can now be hidden in sculpt mode to improve performance and sculpt parts of the mesh that would otherwise be difficult to access.

More Features
Other new features include a Movie Clip option for the Sequencer, a compositing node to output multiple files or multilayer EXR files, new tools for linking and detaching nodes, more particle rotation options, and Linux support for drag n' drop from external applications.

Cycles Render
Among the features added in this release are support for a panoramic camera, mirror ball environment textures, and float precision textures.

Also new are render layer mask layers, a shadow render pass, ambient occlusion, and viewport display of background images and render layers.

Motion Tracker
Motion tracking got a few smaller improvements, mostly related to 2D stabilization and a few smaller tools.

Addons
Various options were added to imports and exporters, an Atomic Blender PDB exporter was added, and Renderfarm.fi now supports Cycles.

Bug fixes
This release was mainly focused on stabilizing BMesh, but also includes 150 fixes for bugs that existed in previous releases.


http://download.blender.org/release/Blender2.63/blender-2.63-release-windows32.exe

http://download.blender.org/release/Blender2.63/blender-2.63-release-windows64.exe
Автор: DimitarSerg
Дата сообщения: 17.09.2012 11:59
2.63a release: May 10, 2012

Windows 32 bits
Blender 2.63a Installer (27 MB)
http://www.blender.org/dl/http://download.blender.org/release/Blender2.63/blender-2.63a-release-windows32.exe

Blender 2.63a Zip Archive (36 MB)
http://www.blender.org/dl/http://download.blender.org/release/Blender2.63/blender-2.63a-release-windows32.zip

Windows 64 bits
Blender 2.63a Installer (32 MB)
http://www.blender.org/dl/http://download.blender.org/release/Blender2.63/blender-2.63a-release-windows64.exe

Blender 2.63a Zip Archive (44 MB)
http://www.blender.org/dl/http://download.blender.org/release/Blender2.63/blender-2.63a-release-windows64.zip
Автор: rest_2
Дата сообщения: 05.10.2012 18:12

Цитата:
В старых версиях можно было включить русский интерфейс, хотя и через "заднее место", но можно было. В версии 2.61 я что-то вообще такой опции не наблюдаю, хотя болтают якобы о такой возможности?!

Присоединяюсь к сказанному. Может, кто нормально ПО-РУССКИ объяснит наверняка-есть такая возможность в версии 2.63 и как включить, или всё же нет!??
Автор: Litan777
Дата сообщения: 17.10.2012 14:36
Вот, нашёл на просторах инета... У меня всё получилось.
"...программа русифицируется в настройках, ПРОСТО ЗАЖИМАЕТЕ НА КЛАВИАТУРЕ CTRL ALT U, ВЫБИРАЕТЕ SYSTEM (В ПРАВОМ ВЕРХНЕМ УГЛУ) ПОТОМ СМОТРИТЕ В САМЫЙ НИЗ ОКНА (РАМОЧКИ) В ПРАВОМ УГЛУ, ТАМ БУДЕТ НАПИСАНО INTERNATIONAL FONTS ПОСТАВТЕ ГАЛОЧКУ ВЫБИРЕТЕ ВАМ НУЖНЫЙ ЯЗЫК И ПОСТАВТЕ ГАЛОЧКИ НА INTERFACE И TOOLTIPS. Вот и все ваш блендер на русском языке..."

P.S. Версия 2.64.
Автор: q1q1
Дата сообщения: 28.10.2012 18:00
Blender 2.64a
October 10th 2012
http://ftp.nluug.nl/pub/graphics/blender/release//Blender2.64/blender-2.64a-release-windows32.exe
http://ftp.nluug.nl/pub/graphics/blender/release//Blender2.64/blender-2.64a-release-windows64.exe
Автор: ONEVZOR1
Дата сообщения: 18.07.2013 20:30
Blender 2.68

32-bit

64-bit

Что нового
Автор: ONEVZOR1
Дата сообщения: 02.08.2013 20:46
Blender 2.68a

Что нового
Автор: ONEVZOR1
Дата сообщения: 30.10.2013 17:51
Blender 2.69


Цитата:
Modeling:
A new hidden wire display option was added to help with retopology. Mesh Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too.
Motion Tracker:
The Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage.
Addons:
FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier).
Bug fixes:
In addition to the new features, over 270 bugs that existed in previous releases have been fixed.
Cycles Render:
Hair rendering was improved with a new Hair shader and reorganized settings. Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring.
Sky rendering now uses a more accurate sky model. New blackbody, vector transform and HSV nodes were added. The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering.
Tone mapping now works in the viewport, with photographic film emulation.
More Features:
Lists in the user interface can now be resized, sorted and filtered. Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.
Автор: Engaged Clown
Дата сообщения: 12.04.2014 19:48
Blender v2.70a

[more=ChangeLog]New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.

The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.

Cycles Rendering

Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.

CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.

Motion Tracker

Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.

User Interface

The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.

Modeling

The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.

The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.

Threaded Dependency Graph

An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.

Game Development

The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.

A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.

Freestyle NPR Rendering

The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.

More Features

Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.[/more]
Автор: DollHack
Дата сообщения: 26.06.2014 21:53
Blender v2.71
[more=ChangeLog]The Blender Foundation and online developer community is proud to present Blender 2.71. Much awaited new features for Cycles renderer include deformation motion blur, fire/smoke and volume rendering and a baking API. User interface now allows for draggable popups and resizable preview widgets. Animation has new interpolation types with “easing equations” presets. Modeling now allows to “split normals” and Sculpting/Painting has new HSL color wheel and constant detail in dyntopo. Game development now allows deactivating logic bricks, multi-threaded animations, cast only materials and “unlimited” action layers. Freestyle NPR rendering has a new textured strokes feature, along with line sorting options.
Cycles Rendering:
Cycles now includes support for rendering volume textures, fire and smoke, deformation motion blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.
Animation:
More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type.
The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools.
New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips.
Modelling:
The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication.
In addition, selection tools offer more options.
Sculpting/Painting:
New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting.
Dyntopo and matcap display for sculpt mode have also had performance optimizations.
Game Engine:
UI to deactivate logic bricks, multi-threaded animations, shadows-only materials and more action layers are among the new features for the game engine
Freestyle NPR Rendering:
Freestyle has been upgraded with textured stroke support. Textured stroke support makes it possible to apply patterns to the lines and simulate rough surfaces or different kinds of brush tips for the strokes themselves.
Line sorting also gives artists more control over the order of line drawing
User Interface:
Interface features include new icons for texture painting, resizeable preview widgets and draggable popups.
More Features:
More control for curve bevelling, explicit shadow cast control for blender internal materials, new distortion model for motion tracking and better handles for mask editors.[/more]
Автор: Engaged Clown
Дата сообщения: 02.07.2015 21:59
Blender v2.75
01-07-2015

[more=ChangeLog]Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.
UI now allows font previews in the file browser.
High quality options for viewport depth of field were added
Modeling has a new Corrective Smooth modifier.
The Decimate modifier was improved significantly.
3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved
Video Sequence Editor: Placeholders can now replace missing frames of image sequences
Game Engine now allows smoother LOD transitions, and supports mist attributes animation
And: 100s of bug fixes and smaller feature improvements.[/more]

http://www.blender.org/features/2-75/

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75
Автор: nerd76
Дата сообщения: 28.08.2015 11:02
Наконец-То!

В версии 2-75 не криво реализована поддержка видях от АМД, у
которых имеется поддержка OpenCL.

Пользую с интернальным рендером 4Gb Gygabite Radeon R9 290OC (шина 512 бит).

Радости от обработки сцен ч/з ГПУ - нет предела !)

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