To Skylined
Цитата:
Нельзя и никак.
Цитата:
такой вопрос возник:
Можно ли в РТВ основать собственный город и как???
Нельзя и никак.
такой вопрос возник:
Можно ли в РТВ основать собственный город и как???
PATCH FIXES v1.2
This 1.2 patch contains many improvements as well as fixes for Single and Multiplayer issues. Listed below are some of the main changes/fixes.
Battles
• Fixed missile collision code to reduce friendly fire casualties
• Reinforcement AI – AI Generals are now less suicidal
• Fixed phalanx pursuit bug
• Fixed multiple groups converging on a single point when ordered to move
• Player can now select between drip-fed and AI controlled reinforcements before a battle
• Custom battles in both single player and multiplayer involving multiple
armies of the same faction are now supported. Armies of the same faction must all be on the same team.
• Allowed troops defending a city with no walls to leave the wall boundary
• Allowed men in siege towers to panic to stop men 'fighting to the death'
becoming stuck in an inaccessible place.
• Chariots carrying an officer or the general now get the appropriate health bonus
• Stopped men on bridges from panicking (thus leading to mass extinctions).
• Fixed armies withdrawing from an ambush on the battlefield where they couldn't escape the battlefield.
• You can now see settlements, wonders, ships on adjacent tiles when
going down to the battlefield
• Increased the fatigue combat penalties by 50% to make them more
noticeable
• Fixed amok elephants not killing anyone after they went into a path following individuals.
• Numerous fixes to the testudo formation, particularly movement in cities, colliding with other testudos and getting stuck in the reform task
• General Improvements to unit movement when grouped.
• Fixed bug in locomotion, which was leading to men sometimes being trapped in the testudo state.
• Fixed path finding not taking constrictions (e.g. bridges) into account when moving to points within the constriction in some cases. (Usually manifested as people running into the river when asked to attack a unit standing on a bridge).
• Allowed troops defending the plaza to leave the plaza if being shot at
• Stopped elephants/chariots and cavalry running into rivers in an attempt to reach their combat target
• Units with shields can now effectively shield themselves when marching.
Sieges
• Fixed siege towers colliding (producing a rattling behaviour), when dragged out as close as possible then ordered to move.
• Fixed a crash when a unit tries to pick up ladders in deployment but doesn't have enough men in unit.
• Fixed siege towers creating arrows during deployment when in range and set to fire-at-will, which would all fly forwards in one huge volley when you started the battle.
Interface
• Added option to enable/disable unit shaders to graphics options (in preferences.txt)
• Added option to enable/disable gloss maps to graphics options (in preferences.txt)
• Stopped ancillary transfer ‘cloning issue
• Added total cost of queued mercenaries to recruitment scroll
• Sieging armies can now bring up siege equipment scroll when they have no Movement Points
• Added optional multiplayer quick chat system, and ability to set message duration (in preferences.txt)
• Added 'minimal UI' for battles, set MINIMAL_UI: TRUE in preferences.txt
• Added shortcuts for hiding elements of minimal battle ui, F5 – toggle radar, F6 - toggle buttons, F7 - toggle cards
• Added a button to admit defeat in multiplayer battles
• When using 'quick chat' system, messages are now colored depending on source of message in categories: friend, enemy, all, private
• Added logical unit selections (ctrl + shift + 1-9 to set, alt + 1-9 to select) as in Medieval. There is no visual representation of this.
• Added keyboard shortcuts to select next and previous of a given selected object type (character, settlement, fort etc.)
• Added multiplayer message log (use the ` key)
• You can now view all queued multi turn paths (equals key)
где можно скачать через http или ftp демо версию Barbarian Invasion?
Но игра перестала устанавливаться -
The essence of the modification is to provide realistic approach to Rome: Total War's often lacking historical merit. Rome: Total Realism features seventeen fully playable factions, two hundred new historically accurate army units, totally revamped combat stastics system, redesigned campaign map, twelve new custom battle locations, and many more.
Даже после проведения Roman auxilia 2-3х фаз - в окошке тренинга юнитов только дипломаты и лодки
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Предыдущая тема: В тылу врага (Soldiers: Heroes of World War II)