Автор: SibD
Дата сообщения: 13.02.2003 17:14
Изменения:
Код:
+February 12, 2003
+- 2.0.42 time.
+- Fixed: If weapon drop was on and a player respawned before their body went
+ nonblocking, they wouldn't actually drop a weapon.
+- Dehacked compatibility fix: MF3_ISMONSTER now copies the state of
+ MF_COUNTKILL for any actors that get patched.
+- BOOM compatibility fix: Lines with a type of 0 still need their ID set to
+ their tag. P:AR's rotating light on E1M1 requires this for the teleport line
+ its voodoo doll uses.
+- Added code to set the MIDI output device's volume to full for devices that
+ support it. That makes the full range of volumes available without having
+ to set the volume with the Windows mixer.
+- Fixed: The GiveInventory command would give one inventory item if the amount
+ was 0.
+- Fixed: Inventory items that were not present in a savegame were not reset to
+ 0 when the savegame was loaded.
+
February 10, 2003
+- Added wildcard support to the cmdlist and cvarlist commands, so you can look
+ at just a subset of the lists.
+- Fixed: The total monster count reset when loading saved games so that it would
+ no longer include monsters that spawned after the start of the level.
+- Uploaded 2.0.41.
- Fixed: When a MIDI or MUS song stopped because it reached the end of the song
(if it was nonlooping), the midiOut device would not be released.
- Removed the DirectMusic MIDI option because it wasn't working, and Timidity++