Вышла очередная бета ZDoom 2.0.45:
45.cab - Win9x/Me/2k/XP
9 апреля 2003 8:42. Размер: 923 173 Б
Изменения 2.0.43 -> 2.0.44 April 8, 2003
- Changed A_FreezeDeathChunks() to not use S_FREETARGMOBJ. It just destroys the actor instead. I should probably get rid of S_FREETARGMOBJ globally, since it isn't really needed with my stale pointer cleanup code.
- Fixed lockups caused by changing the TID of an actor stored in another actor's LastLook member because of Thing_Hate.
- Made MF4_NOICEDEATH accessible through Dehacked as "No Ice Death".
- Added "No Autofreeze" as a misc Dehacked setting.
- Fixed the "Entering Unnamed" text that could be seen when finishing a game.
- Fixed: Frozen things could not be shattered with radius damage, because the thrust they got after the damage would reset their tic counters to 3 seconds.
- New: The marines now start with the same sprite scaling as the player, and AScriptedMarine::SetSprite() now copies the scaling of the actor it's taking the new sprite from.
- Added some code to check for fake floor/ceiling sector actions when an actor moves up or down because of moving floors and ceilings.
- Fixed: SetActorProperty for APROP_Health assumed you were working with players after I added the player fix for it.
- Fixed: The plasma ball still had MF2_ICEDAMAGE from my testing.
- Fixed: Gender selection in the menu was broken because I had changed to "cyborg" to "other" in m_menu.cpp but not in d_netinfo.cpp. Justification: You can have male and female cyborgs, so cyborg isn't a proper gender.
- Some files were missing from the VC6 and Dev-C++ projects, so fixed that.
Изменения 2.0.44 -> 2.0.45 April 9, 2003
- Made "cyborg" a synonym for the "other" gender, for compatibility reasons.
- Fixed: Forget "== 0" after stricmp (Line1, "No Ice Death").
45.cab - Win9x/Me/2k/XP
9 апреля 2003 8:42. Размер: 923 173 Б
Изменения 2.0.43 -> 2.0.44 April 8, 2003
- Changed A_FreezeDeathChunks() to not use S_FREETARGMOBJ. It just destroys the actor instead. I should probably get rid of S_FREETARGMOBJ globally, since it isn't really needed with my stale pointer cleanup code.
- Fixed lockups caused by changing the TID of an actor stored in another actor's LastLook member because of Thing_Hate.
- Made MF4_NOICEDEATH accessible through Dehacked as "No Ice Death".
- Added "No Autofreeze" as a misc Dehacked setting.
- Fixed the "Entering Unnamed" text that could be seen when finishing a game.
- Fixed: Frozen things could not be shattered with radius damage, because the thrust they got after the damage would reset their tic counters to 3 seconds.
- New: The marines now start with the same sprite scaling as the player, and AScriptedMarine::SetSprite() now copies the scaling of the actor it's taking the new sprite from.
- Added some code to check for fake floor/ceiling sector actions when an actor moves up or down because of moving floors and ceilings.
- Fixed: SetActorProperty for APROP_Health assumed you were working with players after I added the player fix for it.
- Fixed: The plasma ball still had MF2_ICEDAMAGE from my testing.
- Fixed: Gender selection in the menu was broken because I had changed to "cyborg" to "other" in m_menu.cpp but not in d_netinfo.cpp. Justification: You can have male and female cyborgs, so cyborg isn't a proper gender.
- Some files were missing from the VC6 and Dev-C++ projects, so fixed that.
Изменения 2.0.44 -> 2.0.45 April 9, 2003
- Made "cyborg" a synonym for the "other" gender, for compatibility reasons.
- Fixed: Forget "== 0" after stricmp (Line1, "No Ice Death").