Автор: skn60
Дата сообщения: 07.03.2010 12:30
Версия 1.006 модов нет
[more=лог]
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2527.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 28947 files cached, 3967Kb memory used.
Init FileSystem 2.195641 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2029024 K], reserved[10240 K], committed[57824 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6160 K], process heap[1135 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1405 K], smem[0 K]
Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\stalker\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\games\stalker\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"...
[c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: cant create context for
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.9062
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 865 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=1
load time=330 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [343 ms]
"c:\games\stalker\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 101988 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 26347 ms
* [prefetch] memory: 84859Kb
* phase time: 26444 ms
* phase cmem: 175977 K
Сервер: Старт...
* phase time: 253 ms
* phase cmem: 176223 K
Сервер: Загрузка симуляции жизни...
* phase time: 6 ms
* phase cmem: 176223 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
* 8970 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16841 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 5154 ms
* phase cmem: 206290 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 48 ms
* phase cmem: 206290 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 24 ms
* phase cmem: 206314 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 206314 K
Загрузка формы объектов...
* phase time: 5208 ms
* phase cmem: 278981 K
Загрузка шейдеров...
* phase time: 362 ms
* phase cmem: 280002 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 2547 ms
* phase cmem: 280377 K
Загрузка базы пространств...
* phase time: 947 ms
* phase cmem: 284847 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 89 ms
* phase cmem: 284873 K
Загрузка секторов и порталов...
* Loading HOM: c:\games\stalker\gamedata\levels\l01_escape\level.hom
* phase time: 33 ms
* phase cmem: 285063 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 115 ms
* phase cmem: 285134 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 412 ms
* phase cmem: 293626 K
Загрузка текстур...
* t-report - base: 1485, 426837 K
* t-report - lmap: 7, 7168 K
* phase time: 59381 ms
* phase cmem: 293627 K
Клиент: Синхронизация...
* phase time: 5374 ms
* phase cmem: 293627 K
* [win32]: free[811532 K], reserved[270172 K], committed[1015384 K]
* [ D3D ]: textures[434006 K]
* [x-ray]: crt heap[293627 K], process heap[588936 K], game lua[25545 K], engine lua[124 K], render[0 K]
* [x-ray]: economy: strings[4087 K], smem[28221 K]
Intro start 20315
* MEMORY USAGE: 313289 K
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
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