Автор: skn60
Дата сообщения: 07.03.2010 12:30
		Версия 1.006 модов нет 
  
 [more=лог] 
  
 * Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2527.00 mhz, 33-clk 'rdtsc' 
 * CPU Features: RDTSC, MMX, SSE, SSE2 
  
 Initializing File System... 
 using fs-ltx fsgame.ltx 
 FS: 28947 files cached, 3967Kb memory used. 
 Init FileSystem 2.195641 sec 
 'xrCore' build 3116, Aug 15 2007 
  
 Initializing Engine... 
 Executing config-script "user.ltx"... 
 [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. 
 Starting INPUT device... 
 Loading DLL: xrRender_R2.dll 
 Loading DLL: xrGame.dll 
 * [win32]: free[2029024 K], reserved[10240 K], committed[57824 K] 
 * [ D3D ]: textures[0 K] 
 * [x-ray]: crt heap[6160 K], process heap[1135 K], game lua[0 K], engine lua[0 K], render[0 K] 
 * [x-ray]: economy: strings[1405 K], smem[0 K] 
 Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"... 
 ! cant convert dik_name for dik[16], prop=[ 
 ! cant convert dik_name for dik[17], prop=[ 
 ! cant convert dik_name for dik[18], prop=[ 
 ! cant convert dik_name for dik[19], prop=[ 
 ! cant convert dik_name for dik[20], prop=[ 
 ! cant convert dik_name for dik[21], prop=[ 
 ! cant convert dik_name for dik[22], prop=[ 
 ! cant convert dik_name for dik[23], prop=[ 
 ! cant convert dik_name for dik[24], prop=[ 
 ! cant convert dik_name for dik[25], prop=[ 
 ! cant convert dik_name for dik[26], prop=[ 
 ! cant convert dik_name for dik[27], prop=[ 
 ! cant convert dik_name for dik[30], prop=[ 
 ! cant convert dik_name for dik[31], prop=[ 
 ! cant convert dik_name for dik[32], prop=[ 
 ! cant convert dik_name for dik[33], prop=[ 
 ! cant convert dik_name for dik[34], prop=[ 
 ! cant convert dik_name for dik[35], prop=[ 
 ! cant convert dik_name for dik[36], prop=[ 
 ! cant convert dik_name for dik[37], prop=[ 
 ! cant convert dik_name for dik[38], prop=[ 
 ! cant convert dik_name for dik[39], prop=[ 
 ! cant convert dik_name for dik[40], prop=[ 
 ! cant convert dik_name for dik[41], prop=[ 
 ! cant convert dik_name for dik[44], prop=[ 
 ! cant convert dik_name for dik[45], prop=[ 
 ! cant convert dik_name for dik[46], prop=[ 
 ! cant convert dik_name for dik[47], prop=[ 
 ! cant convert dik_name for dik[48], prop=[ 
 ! cant convert dik_name for dik[49], prop=[ 
 ! cant convert dik_name for dik[50], prop=[ 
 ! cant convert dik_name for dik[51], prop=[ 
 ! cant convert dik_name for dik[52], prop=[ 
 ! cant convert dik_name for dik[144], prop=[ 
 [c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded. 
 Executing config-script "user.ltx"... 
 Executing config-script "c:\games\stalker\gamedata\config\rspec_high.ltx"... 
 ! Unknown command:  r__wallmark_ttl 
 ! Unknown command:  rs_skeleton_update 
 [c:\games\stalker\gamedata\config\rspec_high.ltx] successfully loaded. 
 Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"... 
 [c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded. 
 [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. 
 SOUND: OpenAL: enumerate devices... 
 SOUND: OpenAL: EnumerationExtension Present 
 devices Generic Hardware 
 SOUND: OpenAL: system  default SndDevice name is Generic Hardware 
 SOUND: OpenAL: default SndDevice name set to Generic Software 
 SOUND: OpenAL: cant create context for  
 SOUND: OpenAL: All available devices: 
 1. Generic Hardware, Spec Version 1.1  
 2. Generic Software, Spec Version 1.1 (default) 
 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 
 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. 
 * sound: EAX 2.0 extension: absent 
 * sound: EAX 2.0 deferred: absent 
 * sound : cache: 65538 kb, 7609 lines, 8820 bpl 
 Starting RENDER device... 
 * GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT  
 * GPU driver: 6.14.11.9062 
 * CREATE: DeviceREF: 1 
 * Vertex Processor: PURE HARDWARE 
 *     Texture memory: 865 M 
 *          DDI-level: 9.0 
 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
 * GPU vertex cache: unrecognized, 16 
 * DVB created: 1536K 
 * DIB created: 512K 
 ! Version conflict in shader 'def_shaders\def_aref' 
 ! Version conflict in shader 'def_shaders\def_aref_v' 
 ! Version conflict in shader 'def_shaders\def_trans' 
 ! Version conflict in shader 'def_shaders\def_trans_v' 
 ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' 
 ! Version conflict in shader 'def_shaders\lod_old' 
 ! Renderer doesn't support blender 'effects\shadow_world' 
 ! Version conflict in shader 'effects\watertest-1' 
 count of .thm files=1 
 load time=330 ms 
 * NULLRT supported 
 * ...and used 
 * HWDST/PCF supported and used 
 * NV-DBT supported and used 
 - r__tf_aniso 4 
 - r2_tf_mipbias 0. 
 Starting engine... 
 Loading DLL: xrGameSpy.dll 
 * DVB created: 1536K 
 * DIB created: 512K 
 - r__tf_aniso 4 
 - r2_tf_mipbias 0. 
 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
 * GPU vertex cache: recognized, 24 
 *** RESET [343 ms] 
 "c:\games\stalker\bin\xr_3da.exe"  
 * phase time: 0 ms 
 * phase cmem: 101988 K 
 Кэширование объектов... 
 Loading objects... 
 Loading models... 
 * [prefetch] time:    26347 ms 
 * [prefetch] memory:  84859Kb 
 * phase time: 26444 ms 
 * phase cmem: 175977 K 
 Сервер: Старт... 
 * phase time: 253 ms 
 * phase cmem: 176223 K 
 Сервер: Загрузка симуляции жизни... 
 * phase time: 6 ms 
 * phase cmem: 176223 K 
 Создание новой игры... 
 * Creating new game... 
 * Loading spawn registry... 
 * 8970 spawn points are successfully loaded 
 * Saving spawns... 
 * Saving objects... 
 * 16841 objects are successfully saved 
 * Game all.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\all.sav' 
 * New game is successfully created! 
 * phase time: 5154 ms 
 * phase cmem: 206290 K 
 Сервер: Соединяемся... 
 MaxPlayers = 32 
 * phase time: 48 ms 
 * phase cmem: 206290 K 
 Клиент: Соединение с localhost... 
 Player not found 
 * client : connection accepted - <> 
 * phase time: 24 ms 
 * phase cmem: 206314 K 
 Открытие потока... 
 * phase time: 16 ms 
 * phase cmem: 206314 K 
 Загрузка формы объектов... 
 * phase time: 5208 ms 
 * phase cmem: 278981 K 
 Загрузка шейдеров... 
 * phase time: 362 ms 
 * phase cmem: 280002 K 
 Загрузка геометрии... 
 * [Loading VB] 65532 verts, 2047 Kb 
 * [Loading VB] 65525 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65466 verts, 2045 Kb 
 * [Loading VB] 17208 verts, 537 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65534 verts, 2047 Kb 
 * [Loading VB] 65534 verts, 2047 Kb 
 * [Loading VB] 65531 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 46595 verts, 1456 Kb 
 * [Loading VB] 65534 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65532 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 53181 verts, 1661 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048572 indices, 2047 Kb 
 * [Loading IB] 1048572 indices, 2047 Kb 
 * [Loading IB] 1048572 indices, 2047 Kb 
 * [Loading IB] 1048572 indices, 2047 Kb 
 * [Loading IB] 1048572 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048572 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 228285 indices, 445 Kb 
 * [Loading VB] 65533 verts, 767 Kb 
 * [Loading VB] 65534 verts, 767 Kb 
 * [Loading VB] 65534 verts, 767 Kb 
 * [Loading VB] 65535 verts, 767 Kb 
 * [Loading VB] 65535 verts, 767 Kb 
 * [Loading VB] 65534 verts, 767 Kb 
 * [Loading VB] 65535 verts, 767 Kb 
 * [Loading VB] 14030 verts, 164 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 718302 indices, 1402 Kb 
 * phase time: 2547 ms 
 * phase cmem: 280377 K 
 Загрузка базы пространств... 
 * phase time: 947 ms 
 * phase cmem: 284847 K 
 Загрузка детальных объектов... 
 * [DETAILS] VertexConsts(256), Batch(61) 
 * [DETAILS] 40687 v(20), 26352 p 
 * [DETAILS] Batch(61), VB(794K), IB(154K) 
 * phase time: 89 ms 
 * phase cmem: 284873 K 
 Загрузка секторов и порталов... 
 * Loading HOM: c:\games\stalker\gamedata\levels\l01_escape\level.hom 
 * phase time: 33 ms 
 * phase cmem: 285063 K 
 Загрузка ИИ объектов... 
 - Loading music tracks from 'l01_escape_musics'... 
 * phase time: 115 ms 
 * phase cmem: 285134 K 
 Клиент: Создание... 
 - Game configuring : Started  
 - Game configuring : Finished  
 * phase time: 412 ms 
 * phase cmem: 293626 K 
 Загрузка текстур... 
 * t-report - base: 1485, 426837 K 
 * t-report - lmap: 7, 7168 K 
 * phase time: 59381 ms 
 * phase cmem: 293627 K 
 Клиент: Синхронизация... 
 * phase time: 5374 ms 
 * phase cmem: 293627 K 
 * [win32]: free[811532 K], reserved[270172 K], committed[1015384 K] 
 * [ D3D ]: textures[434006 K] 
 * [x-ray]: crt heap[293627 K], process heap[588936 K], game lua[25545 K], engine lua[124 K], render[0 K] 
 * [x-ray]: economy: strings[4087 K], smem[28221 K] 
 Intro start 20315 
 * MEMORY USAGE: 313289 K 
 - Disconnect 
 - Destroying level 
 DestroySingleton::RefCounter: 0 
 DestroySingleton::RefCounter: 0 
 DestroySingleton::RefCounter: 0 
 DestroySingleton::RefCounter: 0 
 DestroySingleton::RefCounter: 0 
 Input:  1 
 Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully 
 Destroying Direct3D... 
 * RM_Dump: textures  : 0 
 * RM_Dump: rtargets  : 0 
 * RM_Dump: rtargetsc : 0 
 * RM_Dump: vs        : 0 
 * RM_Dump: ps        : 0 
 * RM_Dump: dcl       : 0 
 * RM_Dump: states    : 0 
 * RM_Dump: tex_list  : 0 
 * RM_Dump: matrices  : 0 
 * RM_Dump: lst_constants: 0 
 * RM_Dump: v_passes  : 0 
 * RM_Dump: v_elements: 0 
 * RM_Dump: v_shaders : 0 
 refCount:pBaseZB 1 
 refCount:pBaseRT 1 
 DeviceREF: 1 
 [/more]